Experience farming
From The Discworld MUD Wiki
Experience farming constitute of a relentless hunting of NPCs normally (but not limited) in the terrain.
The terrain is often preferred because it is usually much easier to find NPCs there. This is because terrain NPCs are spawned differently than city/village NPCs. If a room that has not been visited very recently is entered/looked at/glanced at, there is a random chance that an NPC or a group of related NPCs will be spawned in that room. Terrain NPCs that have been attacked stick around for a long time. Terrain NPCs that are ignored tend to disappear quickly after all players leave that terrain room.
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[edit] Popular farming spots
[edit] Oasis
[edit] How to get there
There are two ways to do this. The Oasis has been moved. To get to the Oasis, head south out of Djelibeybi, along the road, until the road starts to go through the Ephebian Desert. Journey roughly southwards, until you have passed through the desert. Now turn and head back in again, and stop at the first signpost you see. From this signpost, journey along the road once back in the direction towards Djelibeybi, and then leave the road and strike out westwards for the Oasis. (Sorry for the convoluted directions, it's the best way I could think of describing the point to leave the road. With time and practice, you'll know the place instinctively.)
[edit] What you'll find there
Pretty much nothing. The Oasis has been downgraped, and now spawns NPCs with a very low frequency.
- Girls and boys, easiest target there.
- Men and women.
- Hermits and Mystics - Have powers to strip away a priest's shield or the wizard's TPA (ash shield) by throwing sand at it. Dust devil from a gufnorkian priest won't attack. (Unconfirmed--other gods' dust devils probably won't attack either.) Have special attacks with a sickle.
- Patrollers - Weaker than Captains, will protect Captains and Mystics
- Captains - can do special attacks with a quartermoon swords
- The Peacekeeping Commander - Usually fights in a group with severally Captains and Patrollers. Has never been seen with mystics.
N.B. Since the changes, Captains, Commanders, Patrollers and Mystics do not spawn as regularly as before. Groups of them working together have become even more rare.
[edit] Vulture farm
[edit] How to get there
Walk north out of Djelibeybi, go past the necropolis. This is basically anywhere in the Klatchian desert. North of Djelibeybi is convenient so you don't get too lost.
[edit] What you'll find there
- Scorpions - Very weak fighters, very low hp but they do have a mild poison attack.
The scorpion sting is extremely unlikely to kill. Even a newbie with no other.health and 13 con can survive a scorpion sting with hundreds of hit points to spare. Still, the poison attack has several annoying features. You will throw up, your constitution and maximum hit points will be reduced temporarily and the poison will do minor additional damage. May not be worth the bother to attack unless you can guarentee the first hit. (e.g., Newbie wizards can use MPOL to zap scorpions before they can react.)
- Vultures - They come in groups of 3. Mild evil alignment. Easy to kill, used to give great xp but have give less now.
- Dwarf Gazelles - Come in groups. Quite easy to kill individually, killing them en masse could be harder.
- Painted Dogs - Groups of several. Sometimes they join with each other, sometimes they do not. Can cut an adventurer up pretty bad if he takes on too many at once. Pragi with caution.
- Desert Lions - Only found in the desert. They attack of their own volition, but are weak and relatively easy to take down. Relatively being a key word.
- Cheetahs - Best avoided by newbies. Cheetahs pursue, and if you find you have made a mistake and cannot kill them after all you will have a hard time losing them.
- Lions - Can come single or in prides with several cubs in tow. Strangely enough, they do not assist each other, so you can dispose of all the cubs first, before attacking the adult lions one by one.
- Giraffes - Peace-loving, cute, and vicious buggers in a fight. They kick like mad when provoked, and have a remarkable constitution, yet they won't attack you first.
- Elephant - Very hard but an ordinary elephant is harmless unless provoked.
- Rogue Elephant - Very aggressive and very hard! Newbies should run away immediately.
[edit] Other farming spots
[edit] Dry brown grass between RhamNitz and Ohulan Cutash
[edit] How to get there
- From OC: head down the mountain west. once you come out in terrain pick north or south.
- From RhamNitz: Go out east into the plains.
Several other hunting grounds contain the same type of NPCs. These include the cabbage fields that literally surround AM.
[edit] What you'll find there
- Finches, quails, crows - alone or in packs. easy targets. Finches can wander from terrain room to terrain room randomly.
- Rabbits, chipmunks - easy targets.
- Grass Wolves - come in packs up to 4. seems if you kill one another will attack you. only as a pair though.
- Fox-dog - found one, but it wimpied away...
- Vixens -- can run away mid-fight
- Hawks -- can fly away randomly before or during a fight
- Horses - come in packs up to 6. varying strength, foals are easier to kill than a normal horse. Normal horses may vanish mid-fight but foals will not.
- Wild Boars - nasty tusks. can easily kill a newbie. Not very useful fact: Tusks from dead boars may be used as (not very good) misc weapons.
- Rangers - Can do special attacks with their delicate sword. Will easily defeat newbies.
- Hunter/poachers. Fighters who can execute special attacks and carry small amounts of money. Poachers are weaker than hunters who are weaker than rangers. Can still outfight newbies--consider before attacking.
- Weeping willows.
- Bears - very strong.
[edit] Several Morporkian Roads
Quite surprisingly there is a fair bit of NPC traffic on many Morporkian roads...
[edit] How to get there
One of the more accessible roads is the Ankh-Morpork to Sto-Lat roads:
- From Ankh-morpork: Walk out the Hubward Gate (SE corner) and head west along the road.
- From Stolat: Walk out of the city through the west gate
Many other Morporkian roads have the same types of NPC traffic. These include many roads in the vincinity of AM, Sto-Lat, Nowhere, Dinky, Sheepridge, Scrogden, etc.
[edit] What you'll find there
Usual assortment of creatures (ie Finches, Quails, Chipmunk, rabbits and crows - see above):
- Grass Wolves - Very rare.
- Dealers/Traders/Merchants - Easy(ish) targets, always carry coins, frequently carry silver/gold rings. May be protected by one or two bodyguards. Bodyguards don't carry coins but are worth much more xp.
- Cooking Monsters - These are trolls and thus have very tough skin and, unless you are skilled at troll-fighting, take ages to kill. Not so good on the XP.
- Travellers - Not too hard a target, they have a weak special attack with a staff. Carry some coins but not a lot.
- Angry Dwarf Warriors - Harder target with a nasty special attack. Have coins but those are often just a bunch of pence.
- Wandering Fighters - These may appear alone or in groups, attack one and all will attack you. Have specials. Usually have a dollar or three and a handful of pence, too. Wouldn't be so bad if they ganged up on you. (Odd. I've not had the problem of fighters I haven't attacked joining the fight. I don't like fighting four fighters at a time so if I get a group of four, I use single target spells to kill one fighter without provoking the others. I then use multi-target spells to kill the remaining three.) I've also noticed they change tactics when their health drop to 'not in good shape'
- Knights - Rare. They kill your face. Twice.

